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>Makin’ $$ in a Virtual World

>Second Life continues to increase its “mainstream” presence. This article from CNN.com explains how musicians have created careers for themselves in Second Life, illustrating with the example of a...

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>Trademarks in Virtual Worlds

>Taser International, Inc., recently filed a trademark infringement lawsuit against the publisher of Second Life claiming that the publisher is illegitimately selling virtual Taser stun guns....

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>Virtual Assets, Real Money

>A favorite topic of discussion for many of the authors of this blog is virtual game worlds and virtual property. According to a recent online survey, about 10% of Americans spent real world money...

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>Game Developers Convention

>I was out at the Game Developers Convention in Austin last week. I had a great time and wish I could have met more folks. I’ll have some notes and observations on trends that I gathered from the...

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>Korea Inches Closer to Virtual Currency

>We’ve previously discussed here on the blog the increasing interplay between virtual assets and real-world money. In the coming years, the waves of government regulation and legal action will...

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